Karen Breitkreuz is celebrating the publication of a manuscript that she co-authored. “Evaluating the Usability of a Second-Generation Virtual Reality (VR) Game for Refreshing Sterile Urinary Catheterization Skills” has been published to the peer-reviewed journal Nurse Educator.
For this study, Breitkreuz and Anthony Ellertson, program director of Gaming, Interactive Media and Mobile Technology (GIMM), collaborated to create a VR game that allows more hands-on learning for future nurses. Breitkreuz evaluated the practicality of using a VR game system for sterile catheterization practice. She chose this subject to study as VR allows for risk- and anxiety-free practice in certain healthcare demonstrations in the classroom.
Breitkreuz assessed the use of the VR game systems for participant enjoyment, engagement, likelihood to practice and comfort in using VR. The study was conducted on 31 Boise State students and faculty who used a VR game to practice placing a urinary catheter in a virtual patient. Breitkreuz collected data on participant responses using an electronic survey.
The survey results showed that 75 percent of participants rated the game as positive overall, left-handed players had more difficulty playing the game and players with prescription glasses could not comfortably place the VR goggles over their glasses to play. Breitkreuz confirmed that the VR game shows promise for refreshing sterile catheterization skills for most students.