Carly Finseth recently published a book, “Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games.”
Abstract: Digital role-playing games such as “Rift,” “Diablo III” and “Kingdoms of Amalur: Reckoning” help players develop skills in critical thinking, problem solving, digital literacy and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.